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- 100 rem vergroessern eines sprites
- 110 rem
- 120 rem spritedaten in block 128 laden
- 130 rem
- 140 for n=8192 to 8254:read q:poke n,q:next
- 150 data 0,160,0,2,168,0,2,145,64
- 160 data 2,85,64,2,85,0,0,84,0
- 170 data 0,208,0,0,240,0,1,124,0
- 180 data 5,255,0,23,255,0,23,255,64
- 190 data 5,255,80,1,252,80,0,168,0
- 200 data 0,170,0,2,250,128,10,194,128
- 210 data 91,2,128,92,6,128,21,69,84
- 220 rem *****************************
- 230 rem sprite verwandeln
- 240 rem
- 250 rem vorbereitungen
- 260 rem
- 270 rem farben
- 280 print"[147]"
- 290 poke53280,5:poke53281,0:poke53285,8
- 300 poke53286,11:poke53287,7
- 310 rem
- 320 poke53276,1:rem sprite 0 multicolor
- 330 poke53248,160:poke53249,120:rem anfangsposition
- 340 poke53269,1:rem sprite 0 an
- 350 rem
- 360 rem verwandeln
- 370 rem
- 380 z=400
- 390 forx=1to20
- 400 poke53277,1:poke53248,150
- 410 gosub520:rem warteschleife
- 420 poke53277,0:poke53248,160
- 430 gosub520:rem warteschleife
- 440 nextx
- 450 poke53277,1:poke53248,150
- 460 gett$:ift$=""then460
- 470 poke53277,0:poke53248,160
- 480 goto380
- 490 rem
- 500 rem warteschleife
- 510 rem
- 520 forw=1toz:nextw
- 530 z=z-40
- 540 return
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